use the_world_game_derive::*;
use the_world_game_core::{WorkerSender, Worker, Message, WorkerContextImpl, Running};

struct Sheep {}

impl Worker for Sheep {
    type Context = WorkerContextImpl<Self>;
}

// thread_local! {
//     static thread_local_name:RefCell<Option<usize>>=RefCell::new(None);
// }

#[derive(Message)]
struct SheepEatMsg {}

#[test]
fn test() {}
